I've been making a simple tile-based 2D platformer engine in MonoGame recently, and I thought it would be fun to mock up a little game that uses it. 

I focused solely on what the engine could already do to create a very basic demo. 

At its current state, the code for the engine is held together by bad math on top of hopes and dreams, so feel free to inform me if you happen to encounter any bugs.

Color palette used.

Free SFX and music used in game.

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A Sight for Sore Eyes v0.1 (Windows).zip 21 MB

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(+1)

This game is great! The 4th wall breaks was so funny, well done!